<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-8400535428619653147</id><updated>2011-08-01T14:48:33.159-05:00</updated><category term='literature'/><category term='literary theory'/><category term='Tulsa theater'/><category term='interactive fiction'/><category term='video games'/><category term='politics'/><category term='poetry'/><category term='bakhtin'/><category term='music'/><category term='film'/><category term='review'/><category term='depression'/><category term='theatre'/><category term='television'/><category term='humor'/><title type='text'>The Walls of Magnus Martyr</title><subtitle type='html'>Reviews of Tulsa-area theater productions, and of books, films, music and video games. Also features personal, creative works of prose and poetry.</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://magnusmartyr.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8400535428619653147/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://magnusmartyr.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>PFSheckarski</name><uri>http://www.blogger.com/profile/07299860357947812479</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>26</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-8400535428619653147.post-307998513096589088</id><published>2010-05-24T00:40:00.004-05:00</published><updated>2010-05-24T12:38:27.875-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='video games'/><category scheme='http://www.blogger.com/atom/ns#' term='literary theory'/><category scheme='http://www.blogger.com/atom/ns#' term='television'/><title type='text'>what happened, happened</title><content type='html'>Trying to piece together the "reality" of something like &lt;i&gt;LOST&lt;/i&gt;, or like the plot of &lt;i&gt;Alan Wake&lt;/i&gt;, strikes me a bit like trying to figure out whether Shakespeare wrote himself into &lt;i&gt;Hamlet&lt;/i&gt;, or whether John Shade's dead daughter is the narrator of &lt;i&gt;Pale Fire&lt;/i&gt;. &lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;We can play those games all day long, and they can be fun, but in the end they don't have any bearing on our lives. To ask whether or not the events of &lt;i&gt;LOST&lt;/i&gt;, or &lt;i&gt;Alan Wake&lt;/i&gt;, actually happened is to ask an incomprehensible question because 1) they're fictional constructs and did not actually happen and 2) we watched it and responded to it, so it must have happened. Therefore they simultaneously happened and did not happen.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Let us not ask incomprehensible questions, especially of human constructs, which will offer us no ultimate Answers (which people seem to want from a show like &lt;i&gt;LOST&lt;/i&gt;).&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Let us rather ask, first, what emotional effect the work had on us. We must start there. We can play games later, but let us be honest about how we responded emotionally to the work.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8400535428619653147-307998513096589088?l=magnusmartyr.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://magnusmartyr.blogspot.com/feeds/307998513096589088/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8400535428619653147&amp;postID=307998513096589088' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8400535428619653147/posts/default/307998513096589088'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8400535428619653147/posts/default/307998513096589088'/><link rel='alternate' type='text/html' href='http://magnusmartyr.blogspot.com/2010/05/what-happened-happened.html' title='what happened, happened'/><author><name>PFSheckarski</name><uri>http://www.blogger.com/profile/07299860357947812479</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8400535428619653147.post-9136712449843709087</id><published>2010-05-23T22:54:00.013-05:00</published><updated>2010-05-24T12:42:25.118-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='literary theory'/><category scheme='http://www.blogger.com/atom/ns#' term='television'/><title type='text'>notes on LOST finale</title><content type='html'>rearrangement of tropes into different patterns, configurations: basic level of storytelling. it is: aliens; it is: government conspiracy; the answer is: mayan ancestors, etc. no answer at that basic level will ever be satisfactory on a human level; humans are multi-story creatures, multi-narrative; we encompass many languages at once and therefore perceive many viewpoints at once (though we view them all through our own)&lt;br /&gt;&lt;br /&gt;LOST allows us to rearrange those tropes as we guess and guess our way towards the conclusion. the rearrangement of tropes as the series develops is a fun experience; a story unfolding. but ultimately it is a story about letting go and moving on, about the problem of death interrupting life -- interrupting narrative. no one narrative will ever be satisfactory because it ends; it dies. LOST shifts forms, trying to escape death, but cannot, and comes to accept its own end (the shot of the empty island, the crashed plane): here is my corpse.&lt;br /&gt;&lt;br /&gt;is it merely the story of a man's dying vision? well no. his father tells him that this is real, and that what happened was real. was it Real? well no. clearly not. it's a television show. so clearly it inhabits some realm between non-existence and the reality that we, the viewers, experience, and the status of that realm is up for debate. indeed, the show itself debates its own reality, again and again, posits it as an obvious and self-evident question. (even parodies itself in the Expose episodes).&lt;br /&gt;&lt;br /&gt;the more interesting question to ask is: why am I uncomfortable with the thought that it was all Jack's dying vision? (if you're very upset by that thought, consider: he's not wearing the clothes he crashed in; he sees a plane successfully leave the island -- a plane which is clearly a metaphor for a soul leaving the body. yes, but is not entirely that metaphor -- it's a plane taking off, too).&lt;br /&gt;&lt;br /&gt;do I want so much to believe that this fictional construct 'actually' happened that I am upset when I am told it did not 'happen'? clearly the show raises the question of quantum realities, and even if it was all in Jack's mind it still 'happened'.&lt;br /&gt;&lt;br /&gt;but why it upsets me is the thought that these people who i began to identify with never loved each other -- that they never met each other except when they flew on an airplane together and then crashed and died. i don't like the thought that they never loved each other, never knew each other.&lt;br /&gt;&lt;br /&gt;i have difficulty believing that all this was a vision to help jack accept his impending death because it seems strange to invent unfamiliar personalities to help him on his journey -- surely he would have taken people from his own life to help him&lt;br /&gt;&lt;br /&gt;also if it was all a death-vision it's a rather cynical story, even a kind of joke the writers play on their audience: none of this happened, lol owned. these characters are too convincingly and tenderly rendered to be part of the writers' cynical joke.&lt;br /&gt;&lt;br /&gt;the idea that the finale, the series, can mean many things to many people is in line with the series' experimentation with multiple realities&lt;br /&gt;&lt;br /&gt;what is clearer than anything is that the writers intended these questions to be raised and not easily settled, that reality -- realities -- cannot be bedded so easily, nor resolved. who expected answers? people who seemed to have forgotten that LOST is a human construct, and that while the generic conventions make it appear as though the superhuman truth which the characters pursue is accessible to us, the viewers, it is only bits and pieces of truths we (they, the writers, all of us) have assembled as humans.&lt;br /&gt;&lt;br /&gt;what is important isn't whether or not it was aliens, holy magic, mayan prophecy, electromagnetism, but how the arrangement of those tropes increase our appreciation of the infinitely mysterious bonds which connect us all&lt;br /&gt;&lt;br /&gt;a lot of the unanswered questions are ultimately generic questions i.e. why was the dharma symbol on that shark? what was the glowing light? and the writers' answer is essentially what jack's been told over and over: "let go."&lt;br /&gt;&lt;br /&gt;what's essential to the show and to human experience is emotional connection to other people, and the show's ending, as i interpret it, is clearly "we are all inextricably bound together in ways beyond our understanding, and Answers, Ultimate Truths, are only valuable insofar as they increase our reverence for those bonds."&lt;br /&gt;&lt;br /&gt;what is the island? it is whatever we need it to be in order to 'die to self', to surrender to our commitment to other people&lt;br /&gt;&lt;br /&gt;the man in black is a man who throws off his commitment to his family in order to pursue self-actualization; his actions isolate him forever from the human race.&lt;br /&gt;&lt;br /&gt;"what happened, happened." also, LOST is a story about faith. if we want to believe that these things actually happened to the losties -- then we can. the show leaves that option open to us.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8400535428619653147-9136712449843709087?l=magnusmartyr.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://magnusmartyr.blogspot.com/feeds/9136712449843709087/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8400535428619653147&amp;postID=9136712449843709087' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8400535428619653147/posts/default/9136712449843709087'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8400535428619653147/posts/default/9136712449843709087'/><link rel='alternate' type='text/html' href='http://magnusmartyr.blogspot.com/2010/05/notes-on-lost-finale.html' title='notes on LOST finale'/><author><name>PFSheckarski</name><uri>http://www.blogger.com/profile/07299860357947812479</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8400535428619653147.post-323643287512630473</id><published>2010-05-20T13:24:00.004-05:00</published><updated>2010-05-20T13:33:41.803-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='humor'/><category scheme='http://www.blogger.com/atom/ns#' term='politics'/><title type='text'>no robocoppers allowed</title><content type='html'>Rand Paul has cackled in the news over his 'brilliant' false equivalency: if the Federal government is determined to limit businessess' right to deny service to folks on the basis of gender, race, etc., then no business can bar access to a customer carrying a weapon, either.&lt;br /&gt;&lt;br /&gt;Apart from being a bizarrely broad reading of the Second Amendment (as tea partiers are wont to do), Paul's willfully overlooking the fact that we aren't born with guns growing out of our skin.&lt;br /&gt;&lt;br /&gt;Which is why I'd love to see a skit where a reporter's covering the story about how Robocop has been denied access to a restaurant, and thanks to the courageous sit-ins of tea partiers he's allowed to eat there once again -- but the reporter, who's Black, is forced to interview him from outside, through the restaurant's front window.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8400535428619653147-323643287512630473?l=magnusmartyr.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://magnusmartyr.blogspot.com/feeds/323643287512630473/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8400535428619653147&amp;postID=323643287512630473' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8400535428619653147/posts/default/323643287512630473'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8400535428619653147/posts/default/323643287512630473'/><link rel='alternate' type='text/html' href='http://magnusmartyr.blogspot.com/2010/05/no-robocoppers-allowed.html' title='no robocoppers allowed'/><author><name>PFSheckarski</name><uri>http://www.blogger.com/profile/07299860357947812479</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8400535428619653147.post-2375308582795294191</id><published>2010-05-20T12:30:00.003-05:00</published><updated>2010-05-20T13:18:47.906-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='video games'/><category scheme='http://www.blogger.com/atom/ns#' term='literary theory'/><title type='text'>press A to have an epiphany (tap A rapidly for a brainstorm)</title><content type='html'>The morality plays of the video game world have little bearing on our actual lives, insofar as they represent a highly stylized reality in which our most important decisions our also our most demonstratably dramatic.&lt;br /&gt;&lt;br /&gt;Gaming conventions ironically reduce this overblown drama to the most trivial of actions: pushing a button. Cold War-era dramas, particularly &lt;em&gt;Fail Safe&lt;/em&gt;, exploit the inanity of such a button-press having such terrible consequences; nearly all video games overlook the dramatic potential, taking inanity for granted.&lt;br /&gt;&lt;br /&gt;Take Revenge (press A) or Grant Clemency (don't press A).&lt;br /&gt;&lt;br /&gt;This is supposed to be high drama, you see. And like any medium, if you're willing to buy into its conventions, I suppose it can be.&lt;br /&gt;&lt;br /&gt;But whether such convention has any bearing on life is highly questionable. Binary, split-second decisions make for high drama in many media, but at least in the novel (esp. Dostoevsky, et al) the protagonist is 'given' the opportunity to make his/her ultimate decision throughout the novel -- or rather given opportunities to prepare for that ultimate decision by finding oneself thrust into situations that foreshadow the ultimate one.&lt;br /&gt;&lt;br /&gt;In the novel, high drama is arrived at gradually, and the pivotal moment operates from a humming clockwork of prior, formative moments.&lt;br /&gt;&lt;br /&gt;Video games merely mimick this approach, and only because they seek to mimick the successes of previous media. Their resemblance to other media is surface-level. The video game's success as a medium must be measured on its creators' ability to employ original mechanisms to power its generic engine.&lt;br /&gt;&lt;br /&gt;A button press cannot 'stand in' for the moral mechanisms which underlie the day-to-day decisions we make -- or at least if it attempts to it is immediately transparent as a poor substitute.&lt;br /&gt;&lt;br /&gt;&lt;em&gt;Silent Hill 2's&lt;/em&gt; approach is much more interesting than the binary QTE solution presented by something like &lt;em&gt;Grant Theft Auto 4&lt;/em&gt;: the game's outcome is dependent on how many times we have, say, reread an old letter, how often we ignored a potential ally, etc.&lt;br /&gt;&lt;br /&gt;These choices are made, generically speaking, through button press -- but certainly not a single button press, and not 'in the heat of the moment.'&lt;br /&gt;&lt;br /&gt;Our outcome is arrived at through &lt;em&gt;a series of gradual choices&lt;/em&gt;, and the mechanism which drops us into one ending or another is &lt;em&gt;more or less invisible to the player&lt;/em&gt;.&lt;br /&gt;&lt;br /&gt;This arrangement resembles life much more closely than other, more common generic arrangements. It is also much more satisfying, i.e. horrifying, as befits a horror like &lt;em&gt;Silent Hill 2&lt;/em&gt;. (Whether it is satisfying because it resembles life is up to debate, but I would say yes.)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8400535428619653147-2375308582795294191?l=magnusmartyr.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://magnusmartyr.blogspot.com/feeds/2375308582795294191/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8400535428619653147&amp;postID=2375308582795294191' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8400535428619653147/posts/default/2375308582795294191'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8400535428619653147/posts/default/2375308582795294191'/><link rel='alternate' type='text/html' href='http://magnusmartyr.blogspot.com/2010/05/press-to-have-epiphany-tap-rapidly-for.html' title='press A to have an epiphany (tap A rapidly for a brainstorm)'/><author><name>PFSheckarski</name><uri>http://www.blogger.com/profile/07299860357947812479</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8400535428619653147.post-4894656851320969075</id><published>2010-05-18T15:23:00.003-05:00</published><updated>2010-05-18T19:05:17.025-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='music'/><title type='text'>boring</title><content type='html'>I like to wake up to old albums, ones I listened to growing up that annoy me now. Helps me get out of bed.&lt;br /&gt;&lt;br /&gt;So when I helped myself to a listen of the new Wolf Parade, &lt;em&gt;Expo 86&lt;/em&gt;, I realized the first track reminded me of a SevenMaryThree song -- and let out this long, slow breath that ended in a chuckle and an &lt;em&gt;Oh, man...&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;Not that the new album is bad. It's not. It's just boring, which is a shame because &lt;em&gt;With Apologies...&lt;/em&gt; is one of my favorites in the last few years.&lt;br /&gt;&lt;br /&gt;Not that I'm in much of a position to judge what's boring and what isn't. I get a kick out of the fact that &lt;em&gt;store&lt;/em&gt; in Russian is "mah-gah-ZEEN."&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8400535428619653147-4894656851320969075?l=magnusmartyr.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://magnusmartyr.blogspot.com/feeds/4894656851320969075/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8400535428619653147&amp;postID=4894656851320969075' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8400535428619653147/posts/default/4894656851320969075'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8400535428619653147/posts/default/4894656851320969075'/><link rel='alternate' type='text/html' href='http://magnusmartyr.blogspot.com/2010/05/boring.html' title='boring'/><author><name>PFSheckarski</name><uri>http://www.blogger.com/profile/07299860357947812479</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8400535428619653147.post-3174092702297371636</id><published>2010-05-17T17:30:00.002-05:00</published><updated>2010-05-17T17:41:41.635-05:00</updated><title type='text'>note to self: you are dumb</title><content type='html'>A/LSE/D/A for 5/17/10: 8/7/7/6&lt;br /&gt;&lt;br /&gt;Now I'm feeling anxiety because my scoring system leads me into making the mistake of scoring my low self-esteem and my depression as low numbers if I'm feeling those things, but scoring anger and anxiety high numbers if I'm feeling those things. It's not a very good system. I am dumb. (Adding/deducting points by the second.)&lt;br /&gt;&lt;br /&gt;It ought to be: The more I feel an emotion, the higher its corresponding score.&lt;br /&gt;&lt;br /&gt;I'm certain I will forget this, feel just as dumb upon re-realizing it, then feel even dumber that I realized it previously.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8400535428619653147-3174092702297371636?l=magnusmartyr.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://magnusmartyr.blogspot.com/feeds/3174092702297371636/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8400535428619653147&amp;postID=3174092702297371636' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8400535428619653147/posts/default/3174092702297371636'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8400535428619653147/posts/default/3174092702297371636'/><link rel='alternate' type='text/html' href='http://magnusmartyr.blogspot.com/2010/05/note-to-self-you-are-dumb.html' title='note to self: you are dumb'/><author><name>PFSheckarski</name><uri>http://www.blogger.com/profile/07299860357947812479</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8400535428619653147.post-1154248534986764411</id><published>2010-05-17T12:01:00.002-05:00</published><updated>2010-05-17T12:18:53.015-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='literary theory'/><category scheme='http://www.blogger.com/atom/ns#' term='literature'/><title type='text'>remote viewing</title><content type='html'>Have laid aside &lt;em&gt;Invitation to a Beheading&lt;/em&gt; indefinitely. Picked up &lt;em&gt;Pnin&lt;/em&gt;, which is taking me over a week to read because I am a lameass. I took a stab at my own project over the weekend, and am establishing a rough outline day by day. Added a lamp to my library, too -- the novel and its womb gestating simultaneously.&lt;br /&gt;&lt;br /&gt;Been watching a lot of &lt;em&gt;X-Files&lt;/em&gt;. Some series lend themselves particularly well to the fanfiction impulse, especially series which present their characters as revolving around a single, core obsession or trait.&lt;br /&gt;&lt;br /&gt;This trait becomes the central focus of 'important' episodes but is almost never absent from any given episode, even when it plays an ancillary role. Its deployment resonates with each episode's theme and with the series's larger theme -- but almost always returns to a neutral, beginning, undeveloped position by the next episode.&lt;br /&gt;&lt;br /&gt;Scully, for instance, has her skepticism increasingly challenged over the course of the series but she is always "the skeptic." Mulder makes increasingly bold references to Scully's physical attractiveness, and the series implies his sexual appeal to and appetite for other women, but the sexual relationship of the two main characters is perpetually pending.&lt;br /&gt;&lt;br /&gt;This 'development sans development' is a key feature of television series, comic books, manga, etc.: forms that lend themselves, intentionally, to fan participation, i.e. fanfiction. The series does not consummate the development of these characters, forcing/encouraging the fans to do it themselves. These thematic tensions are therefore 'remotely consummated' as a form of wish fulfillment -- fulfilling the wishes and fantasies which fiction itself has inspired in us, e.g. the perfect romance.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8400535428619653147-1154248534986764411?l=magnusmartyr.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://magnusmartyr.blogspot.com/feeds/1154248534986764411/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8400535428619653147&amp;postID=1154248534986764411' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8400535428619653147/posts/default/1154248534986764411'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8400535428619653147/posts/default/1154248534986764411'/><link rel='alternate' type='text/html' href='http://magnusmartyr.blogspot.com/2010/05/remote-viewing.html' title='remote viewing'/><author><name>PFSheckarski</name><uri>http://www.blogger.com/profile/07299860357947812479</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8400535428619653147.post-3957430152823060050</id><published>2010-05-11T17:00:00.003-05:00</published><updated>2010-05-11T17:49:41.884-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='politics'/><title type='text'>research &amp; development</title><content type='html'>I still find it difficult to put my observations into words. I feel I could have received a better education. My intellect could be so much keener, but instead I'm stuck with this rattling, hissing contraption.&lt;br /&gt;&lt;br /&gt;Putting &lt;em&gt;Invitation to a Beheading&lt;/em&gt; aside for the time being. Reading &lt;em&gt;Conscience of a Conservative&lt;/em&gt; by Goldwater as research for the novel I'm taking notes on. It's 50 years old; today's conservative would call Goldwater a liberal. The man supported unions! He did make the point that participation in and support of a union should be voluntary, and that large unions should be busted up by the government just as it had busted corporate and industrial monopolies 80 years previously.&lt;br /&gt;&lt;br /&gt;Are these notions that should make a liberal Democrat seethe? I've heard much denigration of "right-to-work" laws from the left, but subjugation of the worker by a faceless union discomfits me as much as such treatment by a corporation. It doesn't seem illogical that a union can be just as easily corrupted as a corporation, and it makes as little sense to allow a union with mandatory participation to force a fee which goes toward political contributions and campaigns if we also feel that corporations have no business influencing our governments' laws.&lt;br /&gt;&lt;br /&gt;I was waiting for Goldwater to draw a false equivalency between mandatory union fees and governmental taxation, but he does not do so -- explicitly, anyway.&lt;br /&gt;&lt;br /&gt;It's all so tiresome. It is good that federal government has established a welfare state, because there are days, weeks, months when I want the world to rot. Surely I'm not the only one who experiences these despondencies, and wouldn't be a horror if indigents relied solely on "private charity" -- a euphemism for the whimsy of the wealthy.&lt;br /&gt;&lt;br /&gt;I am depressed today, and do not feel like feeding you. I am angry today, and want you to suffer.&lt;br /&gt;&lt;br /&gt;What is it like to disregard other humans, utterly without heat? My personal agony, which I share with Raskolnikov, is to countenance the consciencelessness of the psychopath while suffering my own conscience; to envy someone who can do anything while I burn in the knowledge, the feeling, that I must do the right thing and only the right thing -- therefore experiencing none of the pleasure of benevolence and shared humanity and all of the shame of iniquity.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8400535428619653147-3957430152823060050?l=magnusmartyr.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://magnusmartyr.blogspot.com/feeds/3957430152823060050/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8400535428619653147&amp;postID=3957430152823060050' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8400535428619653147/posts/default/3957430152823060050'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8400535428619653147/posts/default/3957430152823060050'/><link rel='alternate' type='text/html' href='http://magnusmartyr.blogspot.com/2010/05/research-development.html' title='research &amp; development'/><author><name>PFSheckarski</name><uri>http://www.blogger.com/profile/07299860357947812479</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8400535428619653147.post-4541381448912814653</id><published>2010-05-10T12:52:00.004-05:00</published><updated>2010-05-10T13:29:43.710-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='literature'/><category scheme='http://www.blogger.com/atom/ns#' term='politics'/><category scheme='http://www.blogger.com/atom/ns#' term='Tulsa theater'/><title type='text'>solutions</title><content type='html'>I have damaged the cover of my new copy of &lt;em&gt;Invitation to a Beheading&lt;/em&gt;. Normally I'd just walk into the bookstore with my receipt, put the book back on the shelf and take a different copy -- but in this instance there is bodily fluid involved. A blood-spattered copy of &lt;em&gt;Beheading&lt;/em&gt; oozes a certain charm. (Oh if only it were blood.)&lt;br /&gt;&lt;br /&gt;Luckily I'm not enjoying it as much as I've enjoyed Nabokov's other works, and the cover is one of my least favorite in this series of recently reissued editions. All the same I'll probably cave and repurchase it at some point, used. The novel's commonly described as Kafka-esque, which may have ruined it for me. I loved &lt;em&gt;The Trial&lt;/em&gt; and &lt;em&gt;The Castle&lt;/em&gt;. I like Kafka just fine. Kafka-esque, on the other hand, comes off like a class clown trying too hard to fit in. Just &lt;em&gt;be&lt;/em&gt;, man. Just be.&lt;br /&gt;&lt;br /&gt;Not that Nabokov was aiming for Kafka. In fact, he insists he hadn't read Kafka when he wrote this novel. All the same, that voice may be all I'm hearing as I read; it's too early to tell whether or not I can consciously shut out echoes of &lt;em&gt;The Trial&lt;/em&gt;.&lt;br /&gt;&lt;br /&gt;I read this morning that Tulsa's mayor has requested a proposal to privatize the Tulsa Performing Arts Center -- as if art could ever be solvent.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8400535428619653147-4541381448912814653?l=magnusmartyr.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://magnusmartyr.blogspot.com/feeds/4541381448912814653/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8400535428619653147&amp;postID=4541381448912814653' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8400535428619653147/posts/default/4541381448912814653'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8400535428619653147/posts/default/4541381448912814653'/><link rel='alternate' type='text/html' href='http://magnusmartyr.blogspot.com/2010/05/solutions.html' title='solutions'/><author><name>PFSheckarski</name><uri>http://www.blogger.com/profile/07299860357947812479</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8400535428619653147.post-4057470332388097271</id><published>2010-05-10T00:40:00.002-05:00</published><updated>2010-05-10T00:50:51.638-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='literature'/><title type='text'>just-so</title><content type='html'>Put up the last bookcase I bought, completing the set of 3. Reveling in the aesthetic pleasure of arranging the books just-so: facing the ones with the best covers, placing my favorites at eye level: an immediate tonic upon entrance.&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Mowed and weeded, too, on this unseasonably cool day. Was afraid I'd stumbled around in some poison ivy and had my arms wrapped in towels for an hour or so until the rash went away.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;i&gt;Pale Fire&lt;/i&gt; features the most unreliable narrator I've ever encountered, whose pathologic obsession with himself ranges beyond humor into malevolence.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8400535428619653147-4057470332388097271?l=magnusmartyr.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://magnusmartyr.blogspot.com/feeds/4057470332388097271/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8400535428619653147&amp;postID=4057470332388097271' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8400535428619653147/posts/default/4057470332388097271'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8400535428619653147/posts/default/4057470332388097271'/><link rel='alternate' type='text/html' href='http://magnusmartyr.blogspot.com/2010/05/just-so.html' title='just-so'/><author><name>PFSheckarski</name><uri>http://www.blogger.com/profile/07299860357947812479</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8400535428619653147.post-2229896450955240829</id><published>2010-05-02T20:49:00.003-05:00</published><updated>2010-05-02T21:17:24.372-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='literary theory'/><category scheme='http://www.blogger.com/atom/ns#' term='theatre'/><category scheme='http://www.blogger.com/atom/ns#' term='bakhtin'/><title type='text'>mikhail bakhtin + the stage</title><content type='html'>One of the pitfalls of stage acting (and to a lesser degree film acting) is reciting lines as though one has memorized them and read them from a page. This happens when the actor has not sufficiently internalized the language. There are numerous techniques to strengthen one's ability to internalize language for the sake of the stage. It would be interesting to see such a technique adapted from the literary theory of Mikhail Bakhtin.&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;And by "language" here we mean what Bakhtin meant by language: not language in the common sense (French, Italian, Russian) but by &lt;i&gt;all &lt;/i&gt;lexicons arrived at over time &amp;amp; through usage. We mean, e.g., the language of the stockbroker, the Utopian Socialist, the punk artist as much as or more than we mean the language spoken by the Francophone, the Russophone, etc.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;The emblem of fluency in any language is not just breadth of vocabulary but ease of usage. To be fluent in English is to know when to say "How do you do," "A pleasure to meet you," "What's up, bro?" etc. Knowing when to say these things is not a matter of knowing the meaning of the word "pleasure," for instance, but weighing the sound, cadence and connotation of that word with past experience and textbook knowledge.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;To put it another way, if one wants to render an utterance comprehensible as being from and of oneself, it is a matter of speaking that utterance &lt;i&gt;without quotation marks&lt;/i&gt;. It's as if say, "I am not saying this because I read it in a book and understand it intellectually to be the proper thing to say in this situation, but because I know it and feel it to be appropriate." Such an utterance Bakhtin called "self-persuasive," in that one who speaks self-persuasive language not only knows and feels it to be true and appropriate but the utterance, once spoken, reinforces its own truth (or at least the confidence in its own truth).&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;i&gt;What may be interesting with regards to acting technique&lt;/i&gt; is using Bakhtinian theory to speak not only utterances which a character considers self-persuasive but to discover and ferret out those utterances which she does not consider self-persuasive; that is, language she's borrowing from other sources to parse and navigate new and unfamiliar situations (which happens very often in theatre!).&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8400535428619653147-2229896450955240829?l=magnusmartyr.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://magnusmartyr.blogspot.com/feeds/2229896450955240829/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8400535428619653147&amp;postID=2229896450955240829' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8400535428619653147/posts/default/2229896450955240829'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8400535428619653147/posts/default/2229896450955240829'/><link rel='alternate' type='text/html' href='http://magnusmartyr.blogspot.com/2010/05/mikhail-bakhtin-stage.html' title='mikhail bakhtin + the stage'/><author><name>PFSheckarski</name><uri>http://www.blogger.com/profile/07299860357947812479</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8400535428619653147.post-7119686127734786174</id><published>2010-05-01T18:36:00.002-05:00</published><updated>2010-05-01T18:49:25.963-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='literature'/><title type='text'>the brothers karamazov 2: orthodox boogaloo</title><content type='html'>Just finished that Dostoevsky biography. I wonder, if he had lived longer, would Alexander II have been assassinated? The youth accorded Dostoevsky so much respect that the proximity of those two men's deaths seems like no coincidence; perhaps Dostoevsky's essays and political writings had sustained the Russian Socialists' faith in dialogue. Deprived of their greatest critic, their ideas went unchallenged -- or without the challenge they felt their ideas deserved -- and they devoted their energies to action instead of conversation.&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Dostoevsky's notes indicate that the sequel to &lt;i&gt;The Brothers Karamazov&lt;/i&gt; would have been &lt;i&gt;Children&lt;/i&gt;, and would have related the history of Alyosha's adult years putting Father Zosima's philosophies into action as a Christian and a Utopian Socialist. I wonder how, if Dostoevsky, who people of all social strata regarded literally as a prophet, had been allowed to model a socialism founded on Christian principles, the course of human history would have proceeded.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8400535428619653147-7119686127734786174?l=magnusmartyr.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://magnusmartyr.blogspot.com/feeds/7119686127734786174/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8400535428619653147&amp;postID=7119686127734786174' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8400535428619653147/posts/default/7119686127734786174'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8400535428619653147/posts/default/7119686127734786174'/><link rel='alternate' type='text/html' href='http://magnusmartyr.blogspot.com/2010/05/brothers-karamazov-2-orthodox-boogaloo.html' title='the brothers karamazov 2: orthodox boogaloo'/><author><name>PFSheckarski</name><uri>http://www.blogger.com/profile/07299860357947812479</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8400535428619653147.post-47321496585949796</id><published>2010-04-29T15:52:00.002-05:00</published><updated>2010-04-29T15:59:32.430-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='literature'/><title type='text'>the gambler, not The Gambler</title><content type='html'>I want to go back to Vegas, and soon. I haven't been there in years. There's something about the city I find so alluring. I enjoy gambling, but if that were all I'd spend more time in the Indian casinos around here. No, it's the spectacle, I think. I've always said that if America were to ever go green, Vegas should be allowed to remain as-is, as a relic and a bastion of 20th-century extravagance. There's something very relaxing, too, after working in libraries and bookstores, about the idea of a place that's &lt;em&gt;supposed&lt;/em&gt; to be loud as fucking hell. Yet it still has its own internal logic, its own rules, its own patterns and regulations and traditions, all quietly humming along right underneath the saturnalia.&lt;br /&gt;&lt;br /&gt;I'm disappointed that &lt;em&gt;The Brothers Karamazov&lt;/em&gt; took so much inspiration from other works. The Father Zosima, especially, seemed to have been lifted as a type directly from the work of an earlier poet.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8400535428619653147-47321496585949796?l=magnusmartyr.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://magnusmartyr.blogspot.com/feeds/47321496585949796/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8400535428619653147&amp;postID=47321496585949796' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8400535428619653147/posts/default/47321496585949796'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8400535428619653147/posts/default/47321496585949796'/><link rel='alternate' type='text/html' href='http://magnusmartyr.blogspot.com/2010/04/gambler-not-gambler.html' title='the gambler, not The Gambler'/><author><name>PFSheckarski</name><uri>http://www.blogger.com/profile/07299860357947812479</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8400535428619653147.post-5894796893265120582</id><published>2010-04-27T17:27:00.003-05:00</published><updated>2010-04-27T19:22:16.935-05:00</updated><title type='text'>playing at the blues</title><content type='html'>In the home stretch of &lt;em&gt;A Writer in His Time&lt;/em&gt;. Frank has employed thousands of words for the sake of analyzing &lt;em&gt;A Raw Youth&lt;/em&gt; and I cannot even begin to describe all the shits I am hoarding.* Get to &lt;em&gt;Karamazov&lt;/em&gt; already.&lt;br /&gt;&lt;br /&gt;Listened to The Black Keys for the first time in a while, &lt;em&gt;Catch and Release&lt;/em&gt;. It's pleasing enough, but there's just something so precious about affluent white men playing (at) the blues. (Aware of the irony? Yes.)&lt;br /&gt;&lt;br /&gt;*This isn't strictly true. It is interesting to read about how Dostoevsky managed to create such a deeply flawed work in between the masterpieces of &lt;em&gt;Demons&lt;/em&gt; and &lt;em&gt;The Brothers Karamazov&lt;/em&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8400535428619653147-5894796893265120582?l=magnusmartyr.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://magnusmartyr.blogspot.com/feeds/5894796893265120582/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8400535428619653147&amp;postID=5894796893265120582' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8400535428619653147/posts/default/5894796893265120582'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8400535428619653147/posts/default/5894796893265120582'/><link rel='alternate' type='text/html' href='http://magnusmartyr.blogspot.com/2010/04/playing-at-blues.html' title='playing at the blues'/><author><name>PFSheckarski</name><uri>http://www.blogger.com/profile/07299860357947812479</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8400535428619653147.post-4890369545067210051</id><published>2010-04-25T21:49:00.005-05:00</published><updated>2010-04-25T22:04:55.057-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='depression'/><category scheme='http://www.blogger.com/atom/ns#' term='music'/><category scheme='http://www.blogger.com/atom/ns#' term='literature'/><title type='text'>hyperdimensional sadcube</title><content type='html'>It is extraordinarily difficult to motivate other people when you can't even convince yourself that getting out of the house today is a good idea.&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;A matrix consisting of anger, low self-esteem, depression and anxiety, filled out on a day-to-day basis, would best describe me: a kind of hyperdimensional sadcube.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;A/LSE/D/A for 4/25/10: 6/7/7/2&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I saw some local Norman bands over the weekend at their music festival. I was interested to hear more of a few of them, but can only remember the name of &lt;a href="http://www.blogger.com/shittyawesome.bandcamp.com/"&gt;Shitty/Awesome&lt;/a&gt;, whom I suspect are at their best live. The keyboardist grabbed the mic on the last song, then dove headfirst into a trash can full of empties (I can't remember this was before or after he'd mounted and humped the keyboard mid-solo). After he'd cleared the area, a dozen people scrambled forward to refill the fallen container. A crowd conscientious enough to tidy up even in the midst of a climaxing set: the hardcorest thing?&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://manwithoutplan.bandcamp.com/"&gt;Man Without Plan&lt;/a&gt; still rules.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Several hundred pages into Frank's Dostoevsky biography, I'm ready to start a new book. But if I quit this one midstream, I'll never finish it.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8400535428619653147-4890369545067210051?l=magnusmartyr.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://magnusmartyr.blogspot.com/feeds/4890369545067210051/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8400535428619653147&amp;postID=4890369545067210051' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8400535428619653147/posts/default/4890369545067210051'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8400535428619653147/posts/default/4890369545067210051'/><link rel='alternate' type='text/html' href='http://magnusmartyr.blogspot.com/2010/04/hyperdimensional-sadcube.html' title='hyperdimensional sadcube'/><author><name>PFSheckarski</name><uri>http://www.blogger.com/profile/07299860357947812479</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8400535428619653147.post-6567656655651360389</id><published>2010-04-23T12:09:00.002-05:00</published><updated>2010-04-23T12:42:00.713-05:00</updated><title type='text'>dostoevsky + mcewan + dirty projectors + man without plan</title><content type='html'>I'm halfway through Joseph Frank's biography of Dostoevsky, &lt;i&gt;A Writer's Life&lt;/i&gt;. It's excellent, although Frank sometimes repeats his assertions, even ones which don't necessarily require firm assertion, within the space of a few pages.&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Ian McEwan's &lt;i&gt;Solar &lt;/i&gt;was a pleasurable read. It's always interesting to read an author work against an ideology in which they believe, and the way McEwan has gone about it -- putting the means to save humanity from climate change in the hands of a gluttonous, vainglorious lecher -- is painfully believable.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Norman Music Festival is this weekend. I'm attending, and look forward to seeing some new bands, in addition to the Dirty Projectors.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Man Without Plan, a band I discovered on Band Camp, owns pretty hard.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8400535428619653147-6567656655651360389?l=magnusmartyr.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://magnusmartyr.blogspot.com/feeds/6567656655651360389/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8400535428619653147&amp;postID=6567656655651360389' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8400535428619653147/posts/default/6567656655651360389'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8400535428619653147/posts/default/6567656655651360389'/><link rel='alternate' type='text/html' href='http://magnusmartyr.blogspot.com/2010/04/dostoevsky-mcewan-dirty-projectors-man.html' title='dostoevsky + mcewan + dirty projectors + man without plan'/><author><name>PFSheckarski</name><uri>http://www.blogger.com/profile/07299860357947812479</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8400535428619653147.post-1305860583501811112</id><published>2008-10-21T09:23:00.004-05:00</published><updated>2008-10-21T10:46:46.592-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='interactive fiction'/><category scheme='http://www.blogger.com/atom/ns#' term='review'/><title type='text'>"Nightfall" by Eric Eve</title><content type='html'>This is a review of &lt;em&gt;Nightfall&lt;/em&gt; by Eric Eve, an entry into IFComp 2008. It contains spoilers.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;em&gt;Nightfall&lt;/em&gt; is a brilliant piece of code from which hangs a wide and detailed world and solid prose, but also a few flat characters. The broad-brush characterization, fortunately, does not diminish Eve's other achievements when one takes the game as a whole.&lt;br /&gt;&lt;br /&gt;We learn in the introduction that the government of this country (presumably England, though I'm not sure if it ever explicitly tells us this) has ordered a total evacuation: "the Enemy" is coming. We know almost as little as the protagonist about this Enemy, yet we have returned to the city which they will soon occupy in order to find &lt;em&gt;her&lt;/em&gt;, a woman with whom the protagonist has been obsessed since primary school. We later learn her name is Emma, yet the PC favors the enigmatic, and somewhat overblown, "&lt;em&gt;her&lt;/em&gt;" -- always italicized. She has remained in the city for reasons we do not yet understand, and it's as much of our goal in this game to suss out those reasons as it is to locate her.&lt;br /&gt;&lt;br /&gt;Nearly all information about our past is gleaned from memories, which are triggered by visiting many of the city's locations. The first brilliant bit of programming we encounter, then, is the REMEMBER system, which we can use to summon to mind any memory we have previously triggered. We can also RECAP all the memories we've triggered since gameplay began. It isn't long before we start implementing other similarly useful verbs: THINK and THINK HARDER provide us solid leads; GO TO &lt;location&gt;and CONTINUE provide us an easy, logical method of traversing the vast city which is known to the player-character but not to the player.&lt;br /&gt;&lt;br /&gt;&lt;em&gt;Nightfall&lt;/em&gt; is by no means a difficult game, yet the clues and prompts it provides are subtle enough that one feels brilliant while solving its puzzles. A sense of urgency pervades the text, too, and events are so keenly scheduled that we always feel as though we're one step behind the mystery -- invisible, yet within reach.&lt;br /&gt;&lt;br /&gt;Eve also includes several branching paths in this game, each of which feels fleshed-out enough to be the "correct" path. We never feel as if we're straying, but instead as if we're forging ahead into this mysterious night, blazing our own path.&lt;br /&gt;&lt;br /&gt;In an abandoned library, I found a computer with access to Google. For laughs, I Googled (in-game) the game's title, assuming I would find an Easter egg, if anything. Instead, I learned that "Nightfall" was the title of a book by an author Emma had recommended to me years ago -- whose name was equally in-game-Googleable. This game generally isn't one to breach the fourth wall, so this bit of meta-gaming actually came off as a bit spooky, especially after I went to the shelves to find the book and to see why Emma had recommended it. The text was very dark, fueled by thanatos. At that moment I began to have my first reservations about Emma. When I Googled the anagram of Emma's name, I knew I was in trouble.&lt;br /&gt;&lt;br /&gt;The game had tricked me into thinking I had found out about Emma's dark side before I was supposed to discover it, but I was, in fact, right on track. Eve's sense of pacing is impeccable, and for that alone &lt;em&gt;Nightfall &lt;/em&gt;deserves high accolades. I wish the protagonist had expressed a bit more depth about his relationships with other characters. Emma is a beauty of mythic proportions, less human than elemental force. I think Eve should either push Emma further into that mythic realm with the language he uses to describe her or introduce a foreshadowing flaw or two into her personality, revealed through the PC's forgotten memories. Otherwise, I don't think there's a detail of this game I'd change.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8400535428619653147-1305860583501811112?l=magnusmartyr.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://magnusmartyr.blogspot.com/feeds/1305860583501811112/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8400535428619653147&amp;postID=1305860583501811112' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8400535428619653147/posts/default/1305860583501811112'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8400535428619653147/posts/default/1305860583501811112'/><link rel='alternate' type='text/html' href='http://magnusmartyr.blogspot.com/2008/10/nightfall-by-eric-eve.html' title='&quot;Nightfall&quot; by Eric Eve'/><author><name>PFSheckarski</name><uri>http://www.blogger.com/profile/07299860357947812479</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8400535428619653147.post-4730252108694592130</id><published>2008-10-14T14:22:00.001-05:00</published><updated>2008-10-14T14:24:12.358-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='humor'/><title type='text'>Dumb joke time.</title><content type='html'>What do you call a German shepherd with a bell around its neck?&lt;br /&gt;&lt;br /&gt;A Rintintinnabulation.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8400535428619653147-4730252108694592130?l=magnusmartyr.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://magnusmartyr.blogspot.com/feeds/4730252108694592130/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8400535428619653147&amp;postID=4730252108694592130' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8400535428619653147/posts/default/4730252108694592130'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8400535428619653147/posts/default/4730252108694592130'/><link rel='alternate' type='text/html' href='http://magnusmartyr.blogspot.com/2008/10/dumb-joke-time.html' title='Dumb joke time.'/><author><name>PFSheckarski</name><uri>http://www.blogger.com/profile/07299860357947812479</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8400535428619653147.post-3378594570969011664</id><published>2008-10-12T21:18:00.003-05:00</published><updated>2008-10-12T22:18:22.607-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='review'/><category scheme='http://www.blogger.com/atom/ns#' term='Tulsa theater'/><title type='text'>Doubt dir. Erin Scarberry</title><content type='html'>John Patrick Shanley's &lt;span style="font-style: italic;"&gt;Doubt &lt;/span&gt;provided a memorable conclusion to several happy years of Heller Theatre productions. If I understand correctly, Heller will be moving to a new location, called Henthorne, within the next few months, and I look forward to seeing those new facilities.&lt;br /&gt;&lt;br /&gt;Heller Theatre productions deserve a larger space, and I hope the Henthorne will provide them that. &lt;span style="font-style: italic;"&gt;Doubt&lt;/span&gt;, on the other hand, benefitted from the closed space. It takes place, after all, within the cloistered halls of a Catholic school. Imagine how such a text would play on a larger stage, in a vast hall. There would be too much air between the actors and the audience. Heller Theatre was an intimate space fit for intimate plays, and I think I will miss that intimacy.&lt;br /&gt;&lt;br /&gt;There are moments in Scarberry's production that did not ring true for me. My least favorite was the initial confrontation between Sister Aloysius and Father Flynn. Gavin as Flynn violated the sanctity of the Sister's office by sitting in her chair, putting his feet on her desk, and flashing personal habits which she found repulsive. It seemed as though he was making her uncomfortable intentionally, as though he were performing these actions as a power play.&lt;br /&gt;&lt;br /&gt;Though Gavin committed himself to the power play, and though Sanders and Blocker both responded to the shift in relacoms appropriately and believably, I didn't understand why Father Flynn would do such things. Aloysius hadn't accused him of anything by that point, and though it's obvious that the Father and the Sister would have butted heads many times due to their opposing philosophies, I'm not sure the antipathy had reached such a level that Flynn would have encroached upon her private space and offended her sensibilities so brazenly. Simply put, the blocking was very interesting and imaginative, but seemed unsupported by the text itself. The blocking made blatant what the text stated subtly: the power struggle between these two religious figures coming to a head.&lt;br /&gt;&lt;br /&gt;This moment was very odd for me, because little else in the production unfolded so inorganically. I found a few of the crosses unmotivated, some of the blocking a bit too geometric and symmetrical, but truthfully this was a play in which actions and words flowed from an honest and real source. I think I would have liked to have seen Sister Aloysius' doubts -- or rather, to have seen her experience and then suppress those doubts, revealing them only in full force at the very end of the play. This would have added just that extra touch of depth to her strong and confident performance.&lt;br /&gt;&lt;br /&gt;The climactic argument between the Sister and the Father was dramatic without becoming maudlin, and made me curious as to why &lt;span style="font-style: italic;"&gt;Doubt &lt;/span&gt;had not been submitted to the TATE committee. I think this play would have made a very strong showing at the competition, but I'm sure Scarberry has an ace up her sleeve later this season. Still, I would have loved to've seen these actors' performances recognized more formally somehow. I loved Blocker in &lt;span style="font-style: italic;"&gt;Recent Tragic Events&lt;/span&gt;, and I loved her in this too. I don't believe I've seen Sonya Wallace yet on the Tulsa stage, which is a shame because she was really something in this production as Mrs. Muller. (When she crossed to kneel in front of the Sister, my heart broke.)&lt;br /&gt;&lt;br /&gt;On a more personal note (which I really should be doing more of, since I no longer have to put on the pretense of professional prose), I loved the Radiohead scoring the top of each scene, especially "I Might Be Wrong." It's one of my favorite songs, and I love the idea of using it to expand the theme of doubt in this play. I liked how the music changed the texture of the show, too. Think about how traditional chamber music, or Gregorian chant, or something equally and ephemerally "religious," would have changed the show. It would have distanced us from it, I think. Stereotyped it. I think this choice gave us a new point of access into the text.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8400535428619653147-3378594570969011664?l=magnusmartyr.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://magnusmartyr.blogspot.com/feeds/3378594570969011664/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8400535428619653147&amp;postID=3378594570969011664' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8400535428619653147/posts/default/3378594570969011664'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8400535428619653147/posts/default/3378594570969011664'/><link rel='alternate' type='text/html' href='http://magnusmartyr.blogspot.com/2008/10/doubt-dir-erin-scarberry.html' title='Doubt dir. Erin Scarberry'/><author><name>PFSheckarski</name><uri>http://www.blogger.com/profile/07299860357947812479</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8400535428619653147.post-2406155525795261515</id><published>2008-10-10T08:55:00.003-05:00</published><updated>2008-10-10T10:15:04.394-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='film'/><category scheme='http://www.blogger.com/atom/ns#' term='review'/><title type='text'>El Orfanto (The Orphanage)</title><content type='html'>&lt;em&gt;The Orphanage&lt;/em&gt; is one of those odd horror movies whose ending I did not anticipate -- one of those odd endings which shifts the tone of the film and makes you see its events in a wholly different light. The film does not have many scares, but sustains a general atmosphere of tension throughout. Those scares it does offer up are memorable and even shocking. (The goddamn &lt;em&gt;bus&lt;/em&gt;.)&lt;br /&gt;&lt;br /&gt;The burlap mask which one of the children wears in the trailer was so disturbing to me that I was disappointed that it did not receive more screen time than it actually did.&lt;br /&gt;&lt;br /&gt;The film would not appease many horror buffs. It is a quiet psychological thriller, and a well-made one.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8400535428619653147-2406155525795261515?l=magnusmartyr.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://magnusmartyr.blogspot.com/feeds/2406155525795261515/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8400535428619653147&amp;postID=2406155525795261515' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8400535428619653147/posts/default/2406155525795261515'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8400535428619653147/posts/default/2406155525795261515'/><link rel='alternate' type='text/html' href='http://magnusmartyr.blogspot.com/2008/10/el-orfanto-orphanage.html' title='El Orfanto (The Orphanage)'/><author><name>PFSheckarski</name><uri>http://www.blogger.com/profile/07299860357947812479</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8400535428619653147.post-697363136964316518</id><published>2008-10-09T12:10:00.007-05:00</published><updated>2008-10-09T20:39:56.728-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='video games'/><category scheme='http://www.blogger.com/atom/ns#' term='review'/><title type='text'>Silent Hill: Homecoming</title><content type='html'>Whereas combat has always been something of a footnote in the &lt;em&gt;Silent Hill&lt;/em&gt; series, it has in &lt;em&gt;Homecoming&lt;/em&gt; become the gameplay's central focus. Loading screens feature a few handy tips regarding enemies' strengths, weaknesses and behavior patterns. Battles, which are far more frequent than in any previous installment (save for perhaps &lt;em&gt;Silent Hill 4: The Room&lt;/em&gt;), feature QTEs, combos and finishing moves. The player also has the ability to lock the camera onto individual monsters. Outside of combat, the player can adjust and swivel the camera around Alex to gain a better view of his surroundings.&lt;br /&gt;&lt;br /&gt;All this adds up to providing the player with increased control over the world of Silent Hill. This has the unintended side effect, however, of diminishing the town's scope and dreadfulness. Silent Hill still bends the landscape to its will, but the PC no longer seems as abject and powerless there. (As a side note, the player's ability to leap over and duck under some obstacles makes little sense when other barriers, such as a simple porch swing or a bench, prove impassible.) Double Helix attempts to mitigate this sacrifice by packing the world with monsters, further emphasizing the prominent role of combat in this game.&lt;br /&gt;&lt;br /&gt;Double Helix has greatly improved the &lt;em&gt;Silent Hill&lt;/em&gt; combat system, but it is not without its flaws. By swinging the spotlight onto this new system they have thrown its flaws into stark contrast with the loosely implemented but largely ignorable combat of the other &lt;em&gt;Silent Hill&lt;/em&gt; games. &lt;em&gt;Homecoming&lt;/em&gt;'s combat flaws seem more disruptive and troubling in light of this contrast.&lt;br /&gt;&lt;br /&gt;In &lt;em&gt;Homecoming&lt;/em&gt;, survival depends on the player's ability to learn and distinguish monsters' patterns from one another. Any particular monster will have its own cues and tells, which prompt the player to time precisely a press of the dodge button, then to launch a counterattack with weak attacks, strong attacks, or a combination of both. Some monsters are weak to certain weapons. Strangely, the combat in &lt;em&gt;Homecoming&lt;/em&gt; is reminiscent of boss fights in the &lt;em&gt;Mega Man&lt;/em&gt; series, which are built upon rigidly patterned boss fights and weakness to particular weapons, making the game seem more like an arcade game than a psychological horror.&lt;br /&gt;&lt;br /&gt;Unlike Mega Man, however, Alex is not as agile and adept as we would like. He can have his attacks thwarted by seemingly innocuous pieces of nearby scenery, leaving him vulnerable to monsters. Alex will occasionally dodge &lt;em&gt;into&lt;/em&gt; attacks instead of away from them, which can be irritating for a talented player and absolutely infuriating for a player still struggling with the new combat system. There are encounters were Alex can be "stun-locked," or hit repeatedly by an enemy without a chance for escape or avoidance. In a game which puts such emphasis on its combat system, these flaws seem worse than if they were part of a game in which combat took a backseat to other gameplay elements.&lt;br /&gt;&lt;br /&gt;Returning to my point about increased control within Silent Hill's world, having the player face down the town's monsters diminishes their horror. Either the player has not learned the appropriate weapons, dodges and counterattacks for a particular encounter or the player has them memorized; in the former case the monsters are infuriating and in the latter they are merely annoying -- or worse, give the player a sense of pride and satisfaction for having overcome them. None of these emotions contribute to the atmosphere necessary to create a sense of horror in the player.&lt;br /&gt;&lt;br /&gt;In previous installments, the best solution to almost every encounter with a monster was to run away from them. This often instilled panic and dread in the player. Flight isn't often possible in &lt;em&gt;Homecoming,&lt;/em&gt; though, as the designers have laid in the player's path roadblocks and chokepoints, such as boarded-up doorways which must be chopped away.&lt;br /&gt;&lt;br /&gt;All that said, the combat &lt;em&gt;can&lt;/em&gt; be satisfying. It is just that "satisfying" has little place in a horror game.&lt;br /&gt;&lt;br /&gt;This shortcoming disappoints, because &lt;em&gt;Homecoming &lt;/em&gt;is otherwise a gratifying experience for the &lt;em&gt;Silent Hill&lt;/em&gt; fan. Though perhaps a little more regarding Silent Hill's cult should have been left unstated, the visual design adheres to the series' style with slavish devotion. A cameo of a fan favorite is understated and appropriate. Akira Yamaoka's sound design and music remain a primary source of tension, and probably stand out as the best parts of this game. The story features a few nice touches, but relies on some video-game cliches, some implausible behavior, and a unconvincing, off-the-shelf romantic entanglement.&lt;br /&gt;&lt;br /&gt;It's sad, but even though I enjoyed this game, it was not the revelatory, soul-shuddering experience that &lt;em&gt;Silent Hill 2&lt;/em&gt; was to me. Perhaps I'm jaded now. But I've reconciled myself with the fact that, well, it's true what they say: despite this latest release being a "homecoming", you really can't ever go home again. Or, in this case, to your own personal hell.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8400535428619653147-697363136964316518?l=magnusmartyr.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://magnusmartyr.blogspot.com/feeds/697363136964316518/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8400535428619653147&amp;postID=697363136964316518' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8400535428619653147/posts/default/697363136964316518'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8400535428619653147/posts/default/697363136964316518'/><link rel='alternate' type='text/html' href='http://magnusmartyr.blogspot.com/2008/10/silent-hill-homecoming.html' title='Silent Hill: Homecoming'/><author><name>PFSheckarski</name><uri>http://www.blogger.com/profile/07299860357947812479</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8400535428619653147.post-8441042569434519377</id><published>2008-10-07T21:48:00.002-05:00</published><updated>2008-10-07T22:28:22.370-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='interactive fiction'/><category scheme='http://www.blogger.com/atom/ns#' term='review'/><title type='text'>"Escape from the Underworld" by Karl Beecher</title><content type='html'>This review of an IFComp 2008 entry contains spoilers.&lt;br /&gt;&lt;br /&gt;The whole 'lighter side of Hell' shtick has been done to, well, death. This IF needed to grab me from the get-go, but it didn't. It felt like a half-hearted parody of traditional interpretations of Hell mixed with some standard office props.&lt;br /&gt;&lt;br /&gt;The implementation turns out to be pretty lazy, too. I was unable to refer to the lunchboxes as either "box" or "boxes." TAKE ALL ignored the two obviously portable objects in the cupboard yet tried to take four pieces of fixed-in-place scenery, including the cupboard itself.&lt;br /&gt;&lt;br /&gt;Beecher introduces the player to three NPCs within a few rooms, yet none of them seems to have more than a few lines of dialogue. Evidently the receptionist wants me to do something for her. I intuit that the ashtray may provide me a clue, so I ASK HER ABOUT THE ASHTRAY. She only yells at me: "Leave the things on my desk alone!" I ask her about cigarettes and about smoking. "She just frowns and looks off to the side bemused."&lt;br /&gt;&lt;br /&gt;I've been reduced to playing guess-the-noun, one of my least favorite games. I examine the ashtray: "It is piled high with the Receptionist's cigar stubs." I ask her about the stubs. "I know nothing about that." Turns out the right noun is CIGARS.&lt;br /&gt;&lt;br /&gt;Elsewhere, there's a mechanic, who has a toolbag. You can ask him about TOOLS, but you can't TAKE TOOLS; they don't exist. Many of this year's entrants should repeat the following to themselves: synonyms are our friend. Implement them! How are your readers supposed to enter your world if you can't be bothered to make it accessible?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8400535428619653147-8441042569434519377?l=magnusmartyr.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://magnusmartyr.blogspot.com/feeds/8441042569434519377/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8400535428619653147&amp;postID=8441042569434519377' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8400535428619653147/posts/default/8441042569434519377'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8400535428619653147/posts/default/8441042569434519377'/><link rel='alternate' type='text/html' href='http://magnusmartyr.blogspot.com/2008/10/escape-from-underworld-by-karl-beecher.html' title='&quot;Escape from the Underworld&quot; by Karl Beecher'/><author><name>PFSheckarski</name><uri>http://www.blogger.com/profile/07299860357947812479</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8400535428619653147.post-575552046405361883</id><published>2008-10-07T08:20:00.005-05:00</published><updated>2008-10-07T15:23:33.716-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='interactive fiction'/><category scheme='http://www.blogger.com/atom/ns#' term='review'/><title type='text'>"Ananachronist" by Joseph Strom</title><content type='html'>This review of an IFComp 2008 entry contains spoilers.&lt;br /&gt;&lt;br /&gt;I simply couldn't plunge very far into this game. The prose demonstrates carelessness which reflects the absence of attention paid to detail throughout the game.&lt;br /&gt;&lt;br /&gt;Strom has misspelled several words and committed other careless typos. For instance, "You'll be wisked [sic] away to report a job well done." Also: "... That's probably a good thing when you're playing with the forcing [sic] that control time itself." These aren't deal-breaking mistakes, but they indicate a failure on the part of the author to play through his game with fresh eyes.&lt;br /&gt;&lt;br /&gt;He occasionally fails to anticipate verbs which would be commonly associated with certain objects. TURN HOURGLASS OVER produces an error message. TURN HOURGLASS produces "Nothing obvious happens," which is unhelpful to say the least.&lt;br /&gt;&lt;br /&gt;The game suffers from some unimplemented nouns, as well. When we put the chronometer on the pedestal, "the runes glow." If we try to EXAMINE THE RUNES, we are told there is no such thing.&lt;br /&gt;&lt;br /&gt;The proper usage of the magical objects in the Vortex, our starting location, is not self-evident. I assume that either the author intended us to discover their uses through trial-and-error, as a minor puzzle, or that he assumed their usage would be more obvious than it is (which would be, again, a failure to play through the game with fresh eyes). In either case, since the player-character is someone who has done this job before, or at least has learned how to do this job, it doesn't make any sense that the player should be clueless and lost here. The author should have our mentor, mentioned in the prologue, give us a helping hand.&lt;br /&gt;&lt;br /&gt;Speaking of the prologue, I can't suss out the intended tone here. It reaches for Douglas Adams but falls far short. Where the prose isn't borrowing Adams's wry tone, it is either bland or confusing; the description of the Vortex manages to be both. Once I had figured out how to travel through the portal, I had hope the game would become less bland, but I was teleported to a nondescript dome with hallways in all directions. Choosing a hallway at random, I discovered the following:&lt;br /&gt;&lt;br /&gt;"A small sign, in immaculate black lettering, informs you that this hallway is marginally different from the others. Specifically, this is the hallway which contains the entrance to the warehouse. Said entrance is no more distinct, just a branch in the corridor to the west with a control panel set into the wall."&lt;br /&gt;&lt;br /&gt;I tried to OPEN THE DOOR, and for my trouble got a condescending "Perhaps the control panel would help with that."&lt;br /&gt;&lt;br /&gt;Guessing that the game would alternate between blandness and condescension, I found I had no interest in continuing.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8400535428619653147-575552046405361883?l=magnusmartyr.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://magnusmartyr.blogspot.com/feeds/575552046405361883/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8400535428619653147&amp;postID=575552046405361883' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8400535428619653147/posts/default/575552046405361883'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8400535428619653147/posts/default/575552046405361883'/><link rel='alternate' type='text/html' href='http://magnusmartyr.blogspot.com/2008/10/ananachronist-by-joseph-strom.html' title='&quot;Ananachronist&quot; by Joseph Strom'/><author><name>PFSheckarski</name><uri>http://www.blogger.com/profile/07299860357947812479</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8400535428619653147.post-1185230277063101355</id><published>2008-10-05T12:44:00.004-05:00</published><updated>2008-10-05T13:17:43.345-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='interactive fiction'/><category scheme='http://www.blogger.com/atom/ns#' term='review'/><title type='text'>"Trein" by Leena Kowser Ganguli</title><content type='html'>This IFComp 2008 entry is not a confident text adventure. The prose has a coherent tone and style, but when the player interacts with it, the game quickly dissolves into standard responses where helpful (or at least flavorful) replies should be and gaping holes where implemented nouns should be.&lt;br /&gt;&lt;br /&gt;This review contains spoilers.&lt;br /&gt;&lt;br /&gt;It seems to me that Ganguli has not taken the player into account. She had a specific course in mind when she wrote the game, which she expected the player to follow like a trail. Most players do not like to follow trails; they prefer to wander, gaze, prod.&lt;br /&gt;&lt;br /&gt;Down a dark alley, the player encounters the following description of nearby hovels: "If even one stick is taken away, the entire construction would collapse altogether!" This is clearly intended as hyperbole, yet still inspires the obvious command TAKE STICK, which only provokes the standard "You can't see any such thing."&lt;br /&gt;&lt;br /&gt;The game suggests dozens of nouns in its descriptions, very few of which have been implemented. In the first "room," a road outside a country tavern which leads to Trein's castle, the description provides details about PEOPLE who close and bolt their DOORS when they see me coming; the STREET on which I'm walking; the CASTLE in the distance. There are a few nouns which, though not explicitly listed, would be logically visible here, most notably SKY and HOUSE. Consequently the world feels very empty, thin. Even the TAVERN, a major set-piece here, cannot be examined, let alone entered. We are forced to GO EAST in order to enter it.&lt;br /&gt;&lt;br /&gt;Upon arriving at the tavern, we meet several people inside, yet we can interact with these people only in a very limited sense. We can't ask the barkeep about ALCOHOL, only about ALE. We can't ask her about TREIN, DISAPPEARANCES, LORD, or KING, all obvious choices given our backstory.&lt;br /&gt;&lt;br /&gt;Once we obtain a coin (inexplicably lying on the road elsewhere in the game), we can purchase some ale. There is a DRUNKARD here, and the obvious adventure-game choice is to give the ale to the drunkard. However, there seems to be no in-game indication that we should do so. The drunkard rewards us with rope and other tools so that we can break into the castle, but who this drunkard is and why we should have known he would reward us remains a mystery prior to our gift of ale.&lt;br /&gt;&lt;br /&gt;Typing OUT and EXIT don't move us from the tavern; we can only GO WEST.&lt;br /&gt;&lt;br /&gt;At this point I lost patience and ran the walkthrough. The game remains similarly uncompelling and poorly implemented.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8400535428619653147-1185230277063101355?l=magnusmartyr.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://magnusmartyr.blogspot.com/feeds/1185230277063101355/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8400535428619653147&amp;postID=1185230277063101355' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8400535428619653147/posts/default/1185230277063101355'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8400535428619653147/posts/default/1185230277063101355'/><link rel='alternate' type='text/html' href='http://magnusmartyr.blogspot.com/2008/10/trein.html' title='&quot;Trein&quot; by Leena Kowser Ganguli'/><author><name>PFSheckarski</name><uri>http://www.blogger.com/profile/07299860357947812479</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8400535428619653147.post-829878919467725577</id><published>2008-10-04T19:57:00.002-05:00</published><updated>2008-10-04T20:28:08.757-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='interactive fiction'/><category scheme='http://www.blogger.com/atom/ns#' term='review'/><title type='text'>"Violet" by Jeremy Freese</title><content type='html'>This review contains spoilers for the interactive fiction "Violet," an IFComp 2008 entry.&lt;br /&gt;&lt;br /&gt;The work begins &lt;span style="font-style: italic;"&gt;in media res&lt;/span&gt;, disorienting the player. The unconventional narration further disorients us. Freese, through the narrator, prods us to "write," to overcome the player-character's writing block. Freese cuts through the disorientation with this direct order, but the blunt-force trauma of having the narration tell us so directly to do something compels us to do the opposite. I spent my first several turns of "Violet" avoiding the command "write."&lt;br /&gt;&lt;br /&gt;Unwittingly, I had put myself in the PC's shoes, and when I entered a game-ending command, I realized how high the stakes were. This IF isn't about writer's block; this is about a decisive moment in the PC's life, in which circumstances challenge him to face and overcome a major flaw in his personality. If he can commit to his thesis, then he can commit to Violet.&lt;br /&gt;&lt;br /&gt;From that moment, I was committed to the task at hand. The PC, however, was not as willing and able; constant distractions thwart him. The object of the game, then, is to block out those distractions one by one. In this way, this one-room adventure breaks no new ground, but is fashioned intuitively and intriguingly. The narrator applauds our inventive solutions, even if they fail, even when they succeed at a cost.&lt;br /&gt;&lt;br /&gt;Violet, our narrator, is a vivid character. I found her a bit controlling and overbearing at times, especially when she would FEED COMMANDS directly to me, but this is at the least better than playing guess-the-verb. It also makes sense that a PC with so little direction and ambition would seek a partner with more gumption and verve. That aside, the character of Violet has been fashioned such that the player wants the relationship to survive this trial. Indeed, she has invested so much time and effort into the various gifts around the PC's office that we feel guiltily obligated to write the thesis; it is the least we can do.&lt;br /&gt;&lt;br /&gt;I was baffled by the slingshot/sprinkler/pen puzzle, especially after finding the old tater tot. I think that particular puzzle could have used one fewer red herring. I enjoyed other red herrings, though. I felt so proud when I realized I could just slide the key underneath the door -- until someone pushed it back. Then I tried to swallow it (and got a laugh out of that attempt's failure).&lt;br /&gt;&lt;br /&gt;There are lots of laughs to be had in this game, despite the high stakes. I especially liked: "Warren is playing 'Your Cult Sounds Pretty Cool,' his last known recording."&lt;br /&gt;&lt;br /&gt;There are still a few bugs floating around this IF which should be cleared up in the next release, most notably that we seem to be able to take the pen's cap without having removed it from the sprinkler. (I realized this while trying to remove the bottle cap as a bullet for my slingshot, which begs the question: where's the bottle cap? The game tells me I can open and close the bottle. How am I accomplishing this without a cap?) There are also some synonyms for objects which need to be implemented. I wanted to call the photograph a "flier" and a "laminate", words which were both in descriptions of the photograph. Similarly, the itinerary should have as synonyms "receipt" and "printout". Lastly, there's a typo in the error message "[I am squinting at you right now. I feel like you are testing me. I don't like it," which needs either a close bracket at the end or no open bracket at all.&lt;br /&gt;&lt;br /&gt;Though the nature of the IF's puzzles remind me too much of the babel fish puzzle from THGttG, I do appreciate that they lead to the destruction of beloved artifacts of the relationship, and once I'd reached the ending, it made sense that I was destroying the past -- because the PC knew, in his heart of hearts, that Violet had left hours ago, that she was gone whether or not he finished his thesis.&lt;br /&gt;&lt;br /&gt;The twist ending, then, felt tacked on to me. I mean, I like happy endings as much as anybody else, but the bitter ending felt more artistically justified, given the destruction of all those gifts. Perhaps there is a way for this author to rewrite the happy ending so that it doesn't feel so "easy," so that it feels justified by what has come before it. I hope so, because I found this entry endearing, challenging, and well-written.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8400535428619653147-829878919467725577?l=magnusmartyr.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://magnusmartyr.blogspot.com/feeds/829878919467725577/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8400535428619653147&amp;postID=829878919467725577' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8400535428619653147/posts/default/829878919467725577'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8400535428619653147/posts/default/829878919467725577'/><link rel='alternate' type='text/html' href='http://magnusmartyr.blogspot.com/2008/10/violet-by-jeremy-freese.html' title='&quot;Violet&quot; by Jeremy Freese'/><author><name>PFSheckarski</name><uri>http://www.blogger.com/profile/07299860357947812479</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8400535428619653147.post-6123725232192317849</id><published>2008-10-03T17:04:00.002-05:00</published><updated>2008-10-03T17:18:05.775-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='poetry'/><title type='text'>Cleansing</title><content type='html'>&lt;span style="font-size:85%;"&gt;&lt;span style="font-family: georgia;"&gt;I scrub my parents’ pool,&lt;br /&gt;my stainless steel brush attachment&lt;br /&gt;like a staff.  Reflecting&lt;br /&gt;in the water are our evergreens, the ash,&lt;br /&gt;and the newly planted, dying maple.&lt;br /&gt;These are the last standing trees&lt;br /&gt;of Walnut Creek.  I come here when I need to think,&lt;br /&gt;walking circles around the pool,&lt;br /&gt;the cartoon cliché of pacing’s furrows recalling&lt;br /&gt;&lt;br /&gt;Japanese Zen gardens.  Trendy businessmen&lt;br /&gt;rake their mini-garden&lt;br /&gt;back… forth…&lt;br /&gt;with an index finger.  I feared&lt;br /&gt;the summer’s tornadoes, God’s finger&lt;br /&gt;raking its contemplative path&lt;br /&gt;through civilized landscape,&lt;br /&gt;fields, hills, buildings,&lt;br /&gt;and the creek behind my house.&lt;br /&gt;I fantasized that jungle airborne,&lt;br /&gt;the twister gorging on greens and meats alike,&lt;br /&gt;animals and sky both screaming.&lt;br /&gt;&lt;br /&gt;Businessmen brought bulldozers&lt;br /&gt;and cemented the creek.  Erosion has stopped.&lt;br /&gt;The drainage ditch burbles when it rains, and,&lt;br /&gt;with more sky than ever reflected on the poolwater,&lt;br /&gt;it is easier to spot scum, to take a brush,&lt;br /&gt;and scrub: Up… down…&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;2002-3&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8400535428619653147-6123725232192317849?l=magnusmartyr.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://magnusmartyr.blogspot.com/feeds/6123725232192317849/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8400535428619653147&amp;postID=6123725232192317849' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8400535428619653147/posts/default/6123725232192317849'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8400535428619653147/posts/default/6123725232192317849'/><link rel='alternate' type='text/html' href='http://magnusmartyr.blogspot.com/2008/10/cleansing.html' title='Cleansing'/><author><name>PFSheckarski</name><uri>http://www.blogger.com/profile/07299860357947812479</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry></feed>
